Old Today, 01:02 AM
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sofilee
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I had the same thought not long ago and found a clear breakdown in https://programminginsider.com/the-p...ending-totals/. It explains that chasing gives a fixed objective, so decisions feel more natural and direct. Defending creates a different mindset because players start focusing on avoiding mistakes instead of taking action. That shift often brings hesitation and makes everything look less fluid, even though nothing actually changed in terms of ability.

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